DAMNED Survival Checklist
Lobby prep and mid-labyrinth checks for Story, Rush, and Nightmare—mute first, keys second, ego never.
Print it, pin it, or keep it on a second screen. This Survival Checklist is the practical tool we want every DAMNED [HORROR] lobby to run before the labyrinth generates. Ashlight Studio’s Roblox BETA punishes improvisation: creatures follow one rule each, monsters can hear voice chat, seeds change every match, and up to seven players can turn a quiet escape into a choir of mistakes. Use this page with the Tools Hub, then dive into linked guides when a checkbox fails repeatedly.
Pre-run checklist (lobby)
1. Mute mic (default ON mute)
- Roblox microphone muted or push-to-talk verified
- Discord / external VC also disciplined if you use it for planning—switch to text once the run starts if hunters are audio-reactive
- Everyone understands why: read Voice Chat Tips if anyone argues
Fail condition: anyone says “we will just be quiet when it matters.” Mute now.
2. Mode and goal locked
- Mode chosen: Story / Rush / Nightmare per Modes Difficulty
- Goal named aloud: teaching run, Worthy clear, Rush practice, Nightmare Survivor attempt, or optional Gilded Chest detour
- Badge expectations checked on Badges so nobody secretly greed-swaps mid-run
Fail condition: mixed goals in a seven-player lobby with no abort plan.
3. Learn one rule (actually: learn the rule system)
- Squad can explain DAMNED’s design: each creature → one rule (Monster Rules)
- S/A priorities skimmed on Monsters Tier List
- New players finished Getting Started or got a sixty-second teach
Fail condition: “we will figure enemies out inside.” That is how Story becomes a wipe reel.
4. Co-op roles assigned
For 2–7 players (Co-op Survival):
- Mute marshal — calls silence, shuts down panic talk
- Rule caller — states the one-rule contract on first contact
- Scout — maps corridors without dragging the whole stack
- Key carriers — who holds progress on keys 1–4
- Exit lighter — watches final light / escape readiness so the squad does not forget the win condition
Solo? You wear every hat. Move slower.
5. Loadout and comfort
- Group joined if you want Supporter lantern / title benefits
- Graphics and volume set so footsteps and tells are audible without blasting your own mic
- Codes redeemed in lobby only—see Codes and How to Redeem—never mid-chase
- No executor overlays stealing clicks (Scripts warnings)
6. Abort conditions written
- Too many open mics → abort
- Unknown rule after two deaths → reset and review rules
- Tilted player screaming → park them or leave
- Patch confusion → check Updates before requeue
In-run checklist (labyrinth)
A. First ninety seconds
- Move quiet; no celebration screams on spawn
- Identify unsafe geometry (C-tier hazards) before sprinting everywhere
- Confirm mute still holds after the first jumpscare
B. Key progress
Track the four-key loop with Four Keys Walkthrough:
- Key 1 status (held / socketed / unknown)
- Key 2 status
- Key 3 status
- Key 4 status
- No single player hoards all progress without callouts (text or safe audio only)
Greed check: optional gilded chest only if the goal explicitly allowed it and keys are stable.
C. Creature contacts
On each new threat:
- Stop stacking into it blindly
- Rule caller states the one rule in a short phrase
- Squad repeats compliance (look / don’t look / pace / path—whatever the live rule is)
- If chase entity engages, break lines without breaking other rules (Monsters Tier List)
D. Voice discipline under pressure
- Deaths get silence first, text second, voice last
- No code debates, meme songs, or argument spirals
- Mute marshal empowered to shush anyone—including the host
E. Light the exit
- When keys complete, rotate to escape—do not farm side content unless planned
- Exit lighter confirms path and party readiness
- Final approach stays muted; celebration waits for lobby
Winning is being Judged Worthy, not winning the loudest scream when the light appears.
Mode-specific add-ons
Story add-on
- Teach out loud in lobby, execute quiet in run
- After wipe, name the failed checkbox—not “RNG”
Rush add-on
- Pre-baked callout words only
- No mid-run strategy congresses
- Review Story vs Rush Modes if pacing still feels wrong
Nightmare add-on
- Text-first objectives
- One greed rule: no unplanned chest hunts
- Read Nightmare Mode the same day you queue
- Accept resets early; rare badges hate ego
Thirty-second lobby script (read aloud)
- Mics muted.
- Mode and goal are ____.
- Roles are ____.
- Each creature has one rule—listen to the rule caller.
- Four keys, then light exit.
- Abort if mics open or tilt spikes.
- Queue.
After-action review (two minutes)
- Which checkbox failed?
- Was it voice, rule, keys, or exit?
- Who needs a guide link before requeue?
- Any patch note we missed on Updates?
Related tools and guides
- Tools Hub
- Getting Started
- Four Keys Walkthrough
- Monster Rules
- Voice Chat Tips
- Co-op Survival
- Tier List Hub
- Wiki
Run the list every time. The labyrinth changes; your discipline should not.
Frequently Asked Questions
Quick answers for survivors still trapped between life and death.
Do I need every checkbox for Story mode?
Mute, mode/goal, and basic rule literacy are mandatory even in Story. Roles scale with party size—see Co-op Survival.
Can we keep Discord open during the run?
Only if it stays as quiet as Roblox VC. Voice-reactive hunters do not care which app produced the sound—read Voice Chat Tips.
Where do keys fit on the checklist?
Pre-run: assign carriers. In-run: track all four via Four Keys Walkthrough before lighting the exit.
Should Nightmare lobbies skip the gilded chest?
On a first Survivor attempt, yes—unless the goal explicitly includes Gilded Chest risk.
Is this checklist an official Ashlight tool?
No. It is a community process sheet for the BETA. Adjust when Updates change systems.