Tools

DAMNED Survival Checklist

Lobby prep and mid-labyrinth checks for Story, Rush, and Nightmare—mute first, keys second, ego never.

Last updated:

Survival Checklist

Print it, pin it, or keep it on a second screen. This Survival Checklist is the practical tool we want every DAMNED [HORROR] lobby to run before the labyrinth generates. Ashlight Studio’s Roblox BETA punishes improvisation: creatures follow one rule each, monsters can hear voice chat, seeds change every match, and up to seven players can turn a quiet escape into a choir of mistakes. Use this page with the Tools Hub, then dive into linked guides when a checkbox fails repeatedly.

Pre-run checklist (lobby)

1. Mute mic (default ON mute)

  • Roblox microphone muted or push-to-talk verified
  • Discord / external VC also disciplined if you use it for planning—switch to text once the run starts if hunters are audio-reactive
  • Everyone understands why: read Voice Chat Tips if anyone argues

Fail condition: anyone says “we will just be quiet when it matters.” Mute now.

2. Mode and goal locked

  • Mode chosen: Story / Rush / Nightmare per Modes Difficulty
  • Goal named aloud: teaching run, Worthy clear, Rush practice, Nightmare Survivor attempt, or optional Gilded Chest detour
  • Badge expectations checked on Badges so nobody secretly greed-swaps mid-run

Fail condition: mixed goals in a seven-player lobby with no abort plan.

3. Learn one rule (actually: learn the rule system)

Fail condition: “we will figure enemies out inside.” That is how Story becomes a wipe reel.

4. Co-op roles assigned

For 2–7 players (Co-op Survival):

  • Mute marshal — calls silence, shuts down panic talk
  • Rule caller — states the one-rule contract on first contact
  • Scout — maps corridors without dragging the whole stack
  • Key carriers — who holds progress on keys 1–4
  • Exit lighter — watches final light / escape readiness so the squad does not forget the win condition

Solo? You wear every hat. Move slower.

5. Loadout and comfort

  • Group joined if you want Supporter lantern / title benefits
  • Graphics and volume set so footsteps and tells are audible without blasting your own mic
  • Codes redeemed in lobby only—see Codes and How to Redeem—never mid-chase
  • No executor overlays stealing clicks (Scripts warnings)

6. Abort conditions written

  • Too many open mics → abort
  • Unknown rule after two deaths → reset and review rules
  • Tilted player screaming → park them or leave
  • Patch confusion → check Updates before requeue

In-run checklist (labyrinth)

A. First ninety seconds

  • Move quiet; no celebration screams on spawn
  • Identify unsafe geometry (C-tier hazards) before sprinting everywhere
  • Confirm mute still holds after the first jumpscare

B. Key progress

Track the four-key loop with Four Keys Walkthrough:

  • Key 1 status (held / socketed / unknown)
  • Key 2 status
  • Key 3 status
  • Key 4 status
  • No single player hoards all progress without callouts (text or safe audio only)

Greed check: optional gilded chest only if the goal explicitly allowed it and keys are stable.

C. Creature contacts

On each new threat:

  • Stop stacking into it blindly
  • Rule caller states the one rule in a short phrase
  • Squad repeats compliance (look / don’t look / pace / path—whatever the live rule is)
  • If chase entity engages, break lines without breaking other rules (Monsters Tier List)

D. Voice discipline under pressure

  • Deaths get silence first, text second, voice last
  • No code debates, meme songs, or argument spirals
  • Mute marshal empowered to shush anyone—including the host

E. Light the exit

  • When keys complete, rotate to escape—do not farm side content unless planned
  • Exit lighter confirms path and party readiness
  • Final approach stays muted; celebration waits for lobby

Winning is being Judged Worthy, not winning the loudest scream when the light appears.

Mode-specific add-ons

Story add-on

  • Teach out loud in lobby, execute quiet in run
  • After wipe, name the failed checkbox—not “RNG”

Rush add-on

  • Pre-baked callout words only
  • No mid-run strategy congresses
  • Review Story vs Rush Modes if pacing still feels wrong

Nightmare add-on

  • Text-first objectives
  • One greed rule: no unplanned chest hunts
  • Read Nightmare Mode the same day you queue
  • Accept resets early; rare badges hate ego

Thirty-second lobby script (read aloud)

  1. Mics muted.
  2. Mode and goal are ____.
  3. Roles are ____.
  4. Each creature has one rule—listen to the rule caller.
  5. Four keys, then light exit.
  6. Abort if mics open or tilt spikes.
  7. Queue.

After-action review (two minutes)

  • Which checkbox failed?
  • Was it voice, rule, keys, or exit?
  • Who needs a guide link before requeue?
  • Any patch note we missed on Updates?

Run the list every time. The labyrinth changes; your discipline should not.

FAQ

Frequently Asked Questions

Quick answers for survivors still trapped between life and death.

Do I need every checkbox for Story mode?

Mute, mode/goal, and basic rule literacy are mandatory even in Story. Roles scale with party size—see Co-op Survival.

Can we keep Discord open during the run?

Only if it stays as quiet as Roblox VC. Voice-reactive hunters do not care which app produced the sound—read Voice Chat Tips.

Where do keys fit on the checklist?

Pre-run: assign carriers. In-run: track all four via Four Keys Walkthrough before lighting the exit.

Should Nightmare lobbies skip the gilded chest?

On a first Survivor attempt, yes—unless the goal explicitly includes Gilded Chest risk.

Is this checklist an official Ashlight tool?

No. It is a community process sheet for the BETA. Adjust when Updates change systems.